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使用Java語言實現(xiàn)一個簡單的撲克牌游戲

猿友 2021-07-16 14:14:53 瀏覽數(shù) (3989)
反饋

大家對于撲克牌都不陌生,畢竟是作為我們?nèi)粘I钪幸豁椇唵斡腥?,又能促進親朋好友之間關(guān)系的游戲。本篇文章將為大家講述如何使用 Java 代碼自己敲一個簡單而有趣的撲克牌小游戲,從而促進 Java 語言的理解。

功能描述

1、創(chuàng)建撲克牌。包括四種花色(黑桃,紅心,梅花,方塊),十三種點數(shù)(2-10,J,Q,K),不考慮大小王。

2、創(chuàng)建兩個玩家。包括玩家id、姓名、手牌等集合,手牌為撲克牌的集合。

3、洗牌。將創(chuàng)建好的撲克牌打亂。

4、發(fā)牌。將洗牌之后的撲克牌集合,從第一張開始,發(fā)給兩個玩家,安裝一人 一張的方式,每人發(fā)兩張。

5、游戲。比較兩名玩家手中的撲克牌。規(guī)則為:去兩名玩家手上點數(shù)最大的牌進行比較,點數(shù)大的贏,若點數(shù)一樣大,就按照色花進行比較。

難點分析:

1、洗牌,如何將撲克牌進行打亂。(主要知識點Random,list.contains())

2、撲克牌如何進行大小比較。(主要知識點collections.sort() , comparable)

實現(xiàn)代碼

Card.java(撲克牌類)

package com.betty.dome2;
 
public class Card implements Comparable<Card>{
	// 牌面
	private String num;
	// 花色
	private String name;
	
	public Card(){		
	}
	
	public Card(String num,String name){
		this.num = num;
		this.name = name;
	}
	
	public String getNum() {
		return num;
	}
	public void setNum(String num) {
		this.num = num;
	}
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
 
	@Override
	public int hashCode() {
		final int prime = 31;
		int result = 1;
		result = prime * result + ((name == null) ? 0 : name.hashCode());
		result = prime * result + ((num == null) ? 0 : num.hashCode());
		return result;
	}
 
	@Override
	public boolean equals(Object obj) {
		if (this == obj)
			return true;
		if (obj == null)
			return false;
		if (getClass() != obj.getClass())
			return false;
		Card other = (Card) obj;
		if (name == null) {
			if (other.name != null)
				return false;
		} else if (!name.equals(other.name))
			return false;
		if (num == null) {
			if (other.num != null)
				return false;
		} else if (!num.equals(other.num))
			return false;
		return true;
	}
	
	//  獲取牌面大小
	private Integer getNumValue(String num){
		switch(num){
			case "A": return 12;
			case "2": return 13;
			case "3": return 1;
			case "4": return 2;
			case "5": return 3;
			case "6": return 4;
			case "7": return 5;
			case "8": return 6;
			case "9": return 7;
			case "10": return 8;
			case "J": return 9;
			case "Q": return 10;
			case "K": return 11;
		}
		return -1;
	}
	
	//  獲取花色大小
	private Integer getNameValue(String name){
		switch(name){
			case "黑桃": return 4;
			case "紅心": return 3;
			case "梅花": return 2;
			case "方塊": return 1;
		}
		return -1;
	}
	
	@Override
	public int compareTo(Card card) {
		// 如果牌面相同就看花色
		int numCompare = getNumValue(this.num).compareTo(getNumValue(card.num));
		if(numCompare == 0){
			return getNameValue(this.name).compareTo(getNameValue(card.name));
		}
		return numCompare;
	}
}

Player.java(角色類)

package com.betty.dome2;
 
import java.util.ArrayList;
import java.util.List;
 
public class Player {
	//  角色id
	private Integer ID;
	//  角色姓名
	private String name;
	//  角色獲得的牌
	List<Card> cardList;
	
	public Player(){
	}
	
	public Player(Integer ID,String name){
		this.ID = ID;
		this.name = name;
		this.cardList = new ArrayList<Card>();
	}
 
	public Integer getID() {
		return ID;
	}
 
	public void setID(Integer iD) {
		ID = iD;
	}
 
	public String getName() {
		return name;
	}
 
	public void setName(String name) {
		this.name = name;
	}
	
}
Welcome.java(主程序)

package com.betty.dome2;
 
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import java.util.Scanner;
 
public class Welcome {
	
	String[] nums = {"2","3","4","5","6","7","8","9","10","J","Q","K","A"};
	String[] names = {"黑桃","紅心","梅花","方塊"};
	List<Card> cardStartList;  //  開始創(chuàng)建撲克牌時的序列
	List<Card> cardEndList;   // 洗牌后的序列
	List<Player> playerList;  //  玩家列表
	
	public Welcome(){
		this.cardStartList= new ArrayList<Card>();
		this.cardEndList = new  ArrayList<Card>();
		this.playerList = new ArrayList<Player>();
	}
	
	//  創(chuàng)建撲克牌
	void createCard(){
		System.out.println("-----------創(chuàng)建撲克牌---------------");
		for (String name : names) {
			for (String num : nums) {
				cardStartList.add(new Card(num,name));
			}
		}
		System.out.println("---------撲克牌創(chuàng)建成功--------------");
		System.out.print("[");
		for(int i=0;i<cardStartList.size();i++){
			Card card = cardStartList.get(i);
			if(i%13!=0) System.out.print(",");
			if((i+1)%13==1 && i!=0){
				System.out.println("]");
				System.out.print("[");
			}
			System.out.print(card.getName()+card.getNum());
		}
		System.out.println("]");
	}
	
	//  洗牌
	void shuffleCard(){
		System.out.println("-----------開始洗牌---------------");
		Random random = new Random();
		Integer listSize = cardStartList.size();
		for(int i=0;i<listSize;i++){
			Card cd = new Card();
			do{
				cd = cardStartList.get(random.nextInt(listSize));
			}while(cardEndList.contains(cd));
			cardEndList.add(cd);
		}
		System.out.println("-----------洗牌結(jié)束---------------");
	}
	
	//  輸入角色姓名
	@SuppressWarnings("resource")
	private String getName() {
		System.out.print("輸入姓名:");
		Scanner input = new Scanner(System.in);
		return input.next();
	}
	
	//  輸入角色id && 輸入整數(shù)判斷
	@SuppressWarnings("resource")
	private Integer getId() {
		Scanner input = new Scanner(System.in);
		Integer id;
		while(true){
			try {
				System.out.print("輸入ID:");
				id = input.nextInt();
				break;
			} catch (Exception e) {
				System.out.println("請輸入整數(shù)");
				input = new Scanner(System.in);
			}
		}
		return id;
	}
	
	//   創(chuàng)建角色
	private void createPlayers() {
		Integer playerNum = 2;
		for(int i=0;i<playerNum;i++){
			playerList.add(new Player(getId(), getName()));
		}
		for (Player player : playerList) {
			System.out.println("----歡迎玩家 :" + player.getName());
		}
	}
	
	//   給角色發(fā)牌
	private void sendCard() {
		System.out.println("-----------開始發(fā)牌---------------");
		int cardSendNum = 2,index = 0;
		for(int i=0;i<cardSendNum;i++){
			for(int j=0;j<playerList.size();j++){
				Player player = playerList.get(j);
				player.cardList.add(cardEndList.get(index++));
				System.out.println("----玩家 :" + player.getName()+" 拿牌");
			}
		}
		System.out.println("-----------發(fā)牌結(jié)束---------------");
	}
	
	//  游戲開始
	private void playGame() {
		System.out.println("-----------游戲開始---------------");
		Card maxCard = new Card("0","方塊");
		Player winner = new Player();
		for(int i=0;i<playerList.size();i++){
			Player player = playerList.get(i);
			List<Card> cardList = player.cardList;
			Collections.sort(cardList);
			Card card = cardList.get(cardList.size()-1);
			if(maxCard.compareTo(card)<0){
				maxCard = card;
				winner = player;
			}
			System.out.println("----玩家:"+ player.getName()
					+ "最大的牌為:" + card.getName()+ card.getNum());
		}
		System.out.println("-----------玩家:"+winner.getName()+"獲勝----------");
		System.out.println("玩家各自的手牌為:");
		for(int j=0;j<playerList.size();j++){
			Player player = playerList.get(j);
			System.out.print("玩家 :" + player.getName()+"[");
			for(int i=0;i<player.cardList.size();i++){
				if(i!=0) System.out.print(",");
				System.out.print(player.cardList.get(i).getName()+
						player.cardList.get(i).getNum());
			}
			System.out.print("]
");
		}
	}
	
	public static void main(String[] args) {
		Welcome we = new Welcome();
		we.createCard();  // 創(chuàng)建撲克牌
		we.shuffleCard(); // 洗牌	
		we.createPlayers();  // 創(chuàng)建角色
		we.sendCard();  // 給角色發(fā)牌
		we.playGame();  // 游戲開始
	}
}

實現(xiàn)的效果圖:

實現(xiàn)效果圖

總結(jié)

關(guān)于本篇“【Java完整實例】實現(xiàn)一個簡單的撲克牌游戲”就介紹到此結(jié)束了,想要了解更多和 Java 相關(guān)的小游戲內(nèi)容請搜索W3Cschool以前的文章或繼續(xù)瀏覽下面的相關(guān)文章,也希望大家以后多多支持!


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