在現(xiàn)在網(wǎng)絡(luò)上要是遇到分享一些有關(guān)于自己的形成機(jī)票或者高鐵機(jī)票的時(shí)候都會(huì)進(jìn)行一個(gè)打碼保護(hù)個(gè)人隱私,那么今天我們就來講講有關(guān)于:“在前端中怎么實(shí)現(xiàn)圖片打碼?”這個(gè)問題,順便教大家如何在前端中對(duì)圖片打碼!內(nèi)容如下所示!
原文地址
https://github.com/MY729/front-common-funtion/blob/master/picture-code-demo/README.md
預(yù)覽地址
https://my729.github.io/front-common-funtion/picture-code-demo/picture-code.html
準(zhǔn)備工作
demo 基于 vue + elelment-ui
首先創(chuàng)建一個(gè)html文件, 并引入 vue 和 elelment-ui(注意還有樣式文件)
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
<!-- elelment-ui樣式 -->
<link rel="stylesheet" >
</head>
<body>
</body>
<!-- 引入vue -->
<script src="https://cdn.jsdelivr.net/npm/vue"></script>
<!-- 引入element-ui -->
<script src="https://unpkg.com/element-ui/lib/index.js"></script>
</html>
接下來就可以寫我們的打碼功能啦
實(shí)現(xiàn)思路
- 創(chuàng)建canvas畫布,并將要打碼的圖片繪制上去
- 監(jiān)聽鼠標(biāo)在圖片上的點(diǎn)擊,移動(dòng)、松開事件,在canvas畫布上繪制要打碼的區(qū)域
- 處理繪制的打碼區(qū)域
- 保存打碼后的圖片
將要打碼的圖片繪制到canvas畫布上
// 初始化 繪制圖片
toCode (currentImg) {
this.$nextTick(() => {
// 獲取將要繪制的canvas的父元素節(jié)點(diǎn)
let parentId = document.getElementById('parentId')
// 初始化圖片
let drawImg = new Image()
drawImg.setAttribute('crossOrigin', 'anonymous')
drawImg.crossOrigin = 'Anonymous'
drawImg.src = currentImg
// 創(chuàng)建canvas元素并添加到父節(jié)點(diǎn)中
let addCanvas = document.createElement('canvas')
parentId.appendChild(addCanvas)
let canvas = parentId.lastElementChild
canvas.id = 'imgCanvas'
if (canvas.getContext) {
let ctx = canvas.getContext('2d')
// 繪制圖片
drawImg.onload = function () {
canvas.width = 720
canvas.height = 500
ctx.drawImage(drawImg, 0, 0, 720, 500)
}
}
})
}
點(diǎn)擊打碼按鈕,繪制打碼區(qū)域
思路:
- 鼠標(biāo)點(diǎn)擊,獲取點(diǎn)擊時(shí)的坐標(biāo),每次點(diǎn)擊前可能會(huì)存在打過碼的區(qū)域,先清除畫布,重新繪制圖片
- 鼠標(biāo)移動(dòng),開始繪制打碼的矩形,通過移動(dòng)的坐標(biāo)和上面點(diǎn)擊的點(diǎn)坐標(biāo)確定繪制的矩形坐標(biāo)和寬高
- 將繪制的打碼矩形,分割成一個(gè)個(gè)寬高15像素的小正方形,并給每個(gè)小正方形生產(chǎn)隨機(jī)顏色
- 鼠標(biāo)松開,停止繪制矩形
// 打碼
dialogCode (img) {
let parentId = document.getElementById('parentId')
let canvas = document.getElementById('imgCanvas')
if (canvas.getContext) {
let ctx = canvas.getContext('2d')
let drawImage = new Image()
drawImage.crossOrigin = 'Anonymous'
drawImage.src = img
drawImage.onload = () => {
ctx.drawImage(drawImage, 0, 0, 720, 500)
}
// 鼠標(biāo)點(diǎn)擊
parentId.onmousedown = e => {
ctx.clearRect(0, 0, canvas.width, canvas.height)
ctx.drawImage(drawImage, 0, 0, 720, 500)
this.flag = true
this.clickX = e.offsetX // 鼠標(biāo)點(diǎn)擊時(shí)的X
this.clickY = e.offsetY // 鼠標(biāo)點(diǎn)擊時(shí)的Y
}
// 鼠標(biāo)松開
parentId.onmouseup = () => {
this.flag = false
}
// 鼠標(biāo)按下
parentId.onmousemove = e => {
if (this.flag) {
ctx.clearRect(0, 0, canvas.width, canvas.height)
ctx.drawImage(drawImage, 0, 0, 720, 500)
ctx.beginPath()
let pixels = [] // 二維數(shù)組,每個(gè)子數(shù)組有5個(gè)值(繪制矩形左上角的X坐標(biāo)、y坐標(biāo),矩形的寬、高,生成的4位隨機(jī)數(shù)用于顏色值)
for (let x = 0; x < (e.offsetX - this.clickX) / 15; x++) {
for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
}
for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
}
}
for (let x = 0; x > (e.offsetX - this.clickX) / 15; x--) {
for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
}
for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
}
}
// 遍歷數(shù)組繪制小正方形塊
for (let i = 0; i < pixels.length; i++) {
ctx.fillStyle = '#bf' + pixels[i][4]
ctx.fillRect(pixels[i][0], pixels[i][1], pixels[i][2], pixels[i][3])
}
ctx.fill()
ctx.closePath()
}
}
}
}
保存:
// 保存
dialogUpload () {
let canvas = document.getElementById('imgCanvas')
let tempImg = canvas.toDataURL('image/png')
let imgURL = document.getElementById('imgURL')
imgURL.crossOrigin = 'Anonymous'
imgURL.src = tempImg
}
源碼
復(fù)制到html文件可預(yù)覽:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>使用canvas一步步實(shí)現(xiàn)圖片打碼功能</title>
<!-- elelment-ui樣式 -->
<link rel="stylesheet" >
<style type="text/css">
.rc-code__buttons {
margin: 20px;
}
</style>
</head>
<body>
<div id="app">
<div class="rc-code__buttons">
<h1>vue項(xiàng)目中使用canvas一步步實(shí)現(xiàn)圖片打碼功能</h1>
<el-button type="primary" @click="dialogCode(data.img_url)">打碼</el-button>
<el-button type="success" @click="dialogUpload()">保存</el-button>
</div>
<el-row>
<el-col :span="12"><h3>點(diǎn)擊打碼按鈕,在圖片上繪制打碼區(qū)域; 點(diǎn)擊保存,生成打碼后的圖片</h3></el-col>
<el-col :span="12"><h3>保存后的圖片</h3></el-col>
<el-col :span="12"><div id="parentId"></div></el-col>
<el-col :span="12"><img id="imgURL"/></el-col>
</el-row>
</div>
</body>
<!-- 引入vue -->
<script src="https://cdn.jsdelivr.net/npm/vue"></script>
<!-- 引入element-ui -->
<script src="https://unpkg.com/element-ui/lib/index.js"></script>
<script>
new Vue({
el: '#app',
data () {
return {
data: {
img_url: 'https://avatars0.githubusercontent.com/u/26196557?s=460&v=4'
},
flag: false, // 是否繪制矩形
clickX: '', // 開始繪制矩形時(shí),鼠標(biāo)點(diǎn)擊時(shí)的x坐標(biāo)
clickY: '' // 開始繪制矩形時(shí),鼠標(biāo)點(diǎn)擊時(shí)的y坐標(biāo)
}
},
mounted() {
this.toCode(this.data.img_url)
},
methods: {
// 初始化 繪制圖片
toCode (currentImg) {
this.$nextTick(() => {
let parentId = document.getElementById('parentId')
let drawImg = new Image()
drawImg.setAttribute('crossOrigin', 'anonymous')
drawImg.crossOrigin = 'Anonymous'
drawImg.src = currentImg
let addCanvas = document.createElement('canvas')
parentId.appendChild(addCanvas)
let canvas = parentId.lastElementChild
canvas.id = 'imgCanvas'
if (canvas.getContext) {
let ctx = canvas.getContext('2d')
drawImg.onload = function () {
canvas.width = 720
canvas.height = 500
ctx.drawImage(drawImg, 0, 0, 720, 500)
}
}
})
},
// 打碼
dialogCode (img) {
let parentId = document.getElementById('parentId')
let canvas = document.getElementById('imgCanvas')
if (canvas.getContext) {
let ctx = canvas.getContext('2d')
let drawImage = new Image()
drawImage.crossOrigin = 'Anonymous'
drawImage.src = img
drawImage.onload = () => {
ctx.drawImage(drawImage, 0, 0, 720, 500)
}
parentId.onmousedown = e => {
ctx.clearRect(0, 0, canvas.width, canvas.height)
ctx.drawImage(drawImage, 0, 0, 720, 500)
this.flag = true
this.clickX = e.offsetX // 鼠標(biāo)點(diǎn)擊時(shí)的X
this.clickY = e.offsetY // 鼠標(biāo)點(diǎn)擊時(shí)的Y
}
parentId.onmouseup = () => {
this.flag = false
}
parentId.onmousemove = e => {
if (this.flag) {
ctx.clearRect(0, 0, canvas.width, canvas.height)
ctx.drawImage(drawImage, 0, 0, 720, 500)
ctx.beginPath()
let pixels = [] // 二維數(shù)組,每個(gè)子數(shù)組有5個(gè)值(繪制矩形左上角的X坐標(biāo)、y坐標(biāo),矩形的寬、高,生成的4位隨機(jī)數(shù)用于顏色值)
for (let x = 0; x < (e.offsetX - this.clickX) / 15; x++) {
for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
}
for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
}
}
for (let x = 0; x > (e.offsetX - this.clickX) / 15; x--) {
for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
}
for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
}
}
for (let i = 0; i < pixels.length; i++) {
ctx.fillStyle = '#bf' + pixels[i][4]
ctx.fillRect(pixels[i][0], pixels[i][1], pixels[i][2], pixels[i][3])
}
ctx.fill()
ctx.closePath()
}
}
}
},
// 保存
dialogUpload () {
let canvas = document.getElementById('imgCanvas')
let tempImg = canvas.toDataURL('image/png')
let imgURL = document.getElementById('imgURL')
imgURL.crossOrigin = 'Anonymous'
imgURL.src = tempImg
}
}
})
</script>
</html>
那么以上就是有關(guān)于:“在前端中怎么實(shí)現(xiàn)圖片打碼?”這個(gè)問題實(shí)現(xiàn)方法,如果你有其他的實(shí)現(xiàn)方法也可以分享給大家一起學(xué)習(xí)進(jìn)步,有喜歡html5這方面的小伙伴更是可以在W3Cschool觀看相關(guān)課程和文章進(jìn)行學(xué)習(xí)。